They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. Information about factions and reputation. What a dink. The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. Oh, that? If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. In the room at the end of the stairs you’ll find an uncloaked Nightkin named Davison, who seems to be working under the advice of… a Brahmin skull called Antlers. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. Get Davison to agree to leave once the Stealth Boys are located and it’ll agree, giving you Davison’s Key. REPCONN HQ shipping room alarm? A resourceful Ghoul named Harland also has a request for you (right). Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. The basement consists of several interlocking hallways and rooms. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. REPCONN headquarters was the home office of REPCONN Aerospace (Rocket Engineering and Production COmpaNy of Nevada), located in Henderson. Fallout Wiki is a FANDOM Games Community. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. It was only a matter of time until an incident took place. She’ll also sell you junk and repair your gear. Head upstairs and talk to Jason Bright and he’ll… tell you to come talk to him again in the basement. Fallout: New Vegas. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. Oh, and make sure your Pip-Boy light is off! Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctor’s Bag and some chems from atop a table. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks you’re trying to flush him out. Take a brief detour through the double-doors to the east, then go up a hallway to the north. Crash to Desktop on entering Repconn test site - posted in New Vegas Technical Support: Just as the title says... the game crashes whenever I try to go inside, usual on the loading screen. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. Recently I went on a spree of finding the skill books, but getting the energy weapons one in the shipping room of REPCONN … Go back down to the basement and ask Jason Bright what else they need. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Antler is the brahmin skull perched on top of the coffee machine on the table before him. Pick which one you want to go after, then ask him for a tip as to their location. Either way, they should be out of your way, which means it’s time to return to Jason Bright. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Or used to be, I guess. Exploring all of the basement! Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. The other rooms contain minor loot and crafting materials. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harland’s friend, who is now as dead as she looks. Let’s assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Both levels contain a workbench. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, you’ll probably not have much trouble simply pummeling them to death. I get to the basement door, and am told I need a key to get to the launch facility. Place is deserted. If you want to help him realize he’s not a Ghoul, but you want him to avoid sabotaging the rockets, tell him he’s not a murderer, then convince him to settle down in Novac. You have plenty of chances later, but it’s cleaner and more efficient to do so now. Turn left when you enter and there will be another door right in front of you. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland’s friend (right). A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novac’s Dino Bite Gift Shop, which requires five of the trinkets. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be … Instead, ask about Davison, tell it that you’re here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. Just keep in mind that since the Nightkin are cloaked, you can’t target them in VATS. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. In the center are two Easy locked offices. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Step inside the room and you’ll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. In command of my troops! Fallout: New Vegas Real World Location Guide. The guide will assume that you have heard both of the triggered recordings on ED-E by the time you’re done exploring HELIOS One (after completing the section “That Lucky Old Sun”). Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. REPCONN Headquarters - Upon entering the second floor, it's in the first room on the left on the far left desk. Jason BrightDavison (6) Get rid of the Nightkin in the basement. Note: Do not move, touch, shoot or in any way disturb Antlers. Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. 0 0? Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harland’s friend… it’s also armed with an Incinerator to help it keep that key. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). The Bright followers leaving for a better place. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Now it's the heart of the Bright Brotherhood and their refuge. If you didn’t already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). After you let him know he’ll vacate his position and make a run for it, allowing you to explore the room. 50+ Sneak and Silent Running is ideal, but too much isn’t really required of you here, since you won’t be going near hostiles at first. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. 15.Talk to Chris Haversam to begin preparations for the rocket launch. RADical’s Journal” and some of the precious Isotope-239 Igniting Agent. The righthand side leads to a room with Davison and Antler. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Go in the main entrance to the building. leaders quests Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. If watched closely, the launch platform is raised to the level seen outdoors. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. Guiding you through Fallout New Vegas, this walkthrough to Come Fly With Me explores the Repconn Rocket Facility that has been taken over by ghouls. REPCONN Basement.. REPCONN BASEMENT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head down the stairs and go through the door. Which of course is in the basement. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi can’t handle. terminal entries 000e5a8d RepconHQ02 REPCONN Office 2nd Floor. Vassago Rain. The ground floor is crawling with feral ghouls, and the walkways connect directly to the laboratories where Bright Brotherhood survivors and their leader Jason Bright took shelter. When you get sick of his proselytizing, loot the upper level… it’s all stealing, but you can secure some chems and other minor loot. If you’re feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). There’s also a Hunting Revolver near a skeleton on the floor next to the safe. He’s quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. Segments Fallout: New Vegas With the turn of the decade, Fallout: New Vegas will be entering its tenth year of life. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north you’ll find some stairs. Head north along the road running through Novac (near No-bark’s Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. Following a path to the left will reveal a hatch leading to the facility's basement. Talk to Haversam. Head to the south-west to find a door, which is where you want to go to find the information you need… but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. Version 2.7- Adds new area for Companion quarters, and changes behavior of companions in the Repconn suites. There are two ways to handle the Nightkin here; diplomacy or violence… or more likely a combination of both. Despite moving downwards in the basement, the Courier ends up in a control room at the same level as the launch dome, which is on a hill much higher than the basement. Entrance to the Basement. The transition door to the Primm casino tends to die too, along with the Ranger station near Novac. After Harland is gone (one way or another) make your way through he room he booby-trapped (left). 1 General information 1.1 Legend 2 Base game 2.1 A - F 2.2 G - M 2.3 N - S 2.4 T - Z 3 Dead Money 4 Honest Hearts 5 Old World Blues 6 Lonesome Road Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Ain't That a Kick in the Head. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. DavisonNightkinsFeral ghoulsBrahmin Radroach Publikované: 2. As a Las Vegas resident, the name "REPCONN" is an obvious allusion to the PEPCON disaster that took place in Henderson, NV in the 90s. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. A voice over the intercom will direct you to come upstairs (left). Apparently specific keywords unlock Enclave data stored on ED-E… something to keep in mind as you explore the Mojave with your favorite robot pal. This plasma rifle is located in the REPCONN Headquarters behind a very hard locked door and very hard locked terminal. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. 00081cfa RocketLabTop REPCONN Research Labs (The middle one is the ID) Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. After you loot the closet return to the hallway and head north. This tutorial shows you how to get the Q-35 Matter Modulator which is a unique plasma rifle in Fallout: New Vegas. If you make it through the REPCONN Facility you’ll be reluctantly allowed into the REPCONN Labs area (left). This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. The security took the form of automatic facial recognition monitors, badge sc… Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. From the entrance head south down some stairs and into a room. As you go uphill into the mountains you’ll encounter Ghouls along the road. As nightkin struggle to cope with being exposed whenever they're not cloaked by one of these devices, this was an Antlersend to the nightkin. Once here you’ll be pestered by a rather… non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Point out that he can’t work on repairs himself because the radiation would kill him and he’ll whine about his “past life” in Vault 34. When you’re done messing with traps - or if you want to avoid them - head through the doorway to the south-west, go up some stairs, then go east to find a Terminal and read the entries to find out what happened to the Stealth Boys. Basement. Facility By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. 14.Return to the REPCONN Test Site and give the parts to Chris Haversam. Through the middle door you’ll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. Site Turn to your left, and there should be a door near the furthest corner on the left. Ascend them, then go through another locked door [Easy] to the west, wherein you’ll find a locked safe [Easy], on top of which is some ammo. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. Entrance the Research Labs. Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. Other In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. ... After you’ve collected these items go through a cellar door to reach the basement, where the real counterfeiting fun happened. Urgency is implied, but it’s not necessary - there’s no reason not to thoroughly explore the area before you meet your mysterious caller. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. Also note the body of the Nightkin lying around. There’s only one problem; a competent Ghoul is making a stand in the room they need to search, and they haven’t managed to crack that nut yet. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. ref id Gomorrah and Bluegreen. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. map marker The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall. Fallout: New Vegas. Home / Uncategorized / fallout: new vegas nightkin basement; fallout: new vegas nightkin basement. Now when sending companions back to the lucky 38, they go back to the Repconn suite. I am in the Repconn building. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells and 24 .308 rounds on top of it, while the eastern has some supplies. Return to Harland and tell him the news, which he doesn’t really care to hear the details of. If you want to know more, ask old. From Novac head west along the road running through town and over the train tracks. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). 6. This place is crawling with “demons”, which, if you haven’t guessed already, are Nightkins… or Nightkin Masters, depending on your level. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. The entrance corridor leads to a workspace where a single nightkin lurks. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referencing the REPCONN test site in the. Go through a doorway to the west, then follow the hallway beyond to the south, pass the first hallway to the west and instead go down some stairs a short distance to the south. I, for one, want to see a remaster across all platforms. Fallout: New Vegas. Someone should add this detail if possible. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. REPCONN Basement¶ Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. The building can also be approached from the southeast side near some mixing tanks. This email also talks about a safe within the room and gives a password. Fallout: New Vegas location The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining A3 rockets to functionality and make their "great journey" into space. Any idea how I can fix this? A Thrust Module can be purchased from Old Lady Gibson (right). There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. It's just a bit west of Novac, up in the mountains. name The other easy door simply leads to one of the main corridors, and the stairs on your south lead to the main entrance. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site… the big red rocket is kind of a dead give-away. sections 00081d1f RocketLabMid REPCONN Facility. You should be able to see where this is going… he wants you kill the “demons” so they can continue on their “great journey”, and if you agree to do so he’ll furnish you with a key that’ll give you access to the basement. Take your favorite fandoms with you and never miss a beat. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate their technology to gain an advantage in negotiations. You won't be allowed to go through this door until the end of the quest Come Fly with Me. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. ... Add two new doors. Note: It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. This leads to a gift shop like area. After you’re done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. factions This is the door to the storage room. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. It does, however, fail the quest and cost some Karma. Follow the road to a checkpoint and under an overpass, beyond which you’ll find a sandbag barricade. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Why not join us today? (8) Report to Jason Bright that the Nightkin are gone. If not… you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? NVAC+YUP+SR+4GB+Zan helps with most of it. Boulder City REPCONN Headquarters. It was only a matter of time until an inciden… The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. REPCONN test site checkpoint The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago.[1]. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. The branch connects to the control room overlooking the launch chamber. South of here lies Clark Field, which is now an irradiated Golden Gecko Nest. The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. Le02012. 000e5a84 RepconHQ01 REPCONN Office Main Floor. Come Fly With Me The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. The Mutant will not react kindly to continued questions along those lines. The REPCONN test site appears only in Fallout: New Vegas. In the back are offices, containing several cubicles and other living quarters just above them. His assembled followers are seeking some “far beyond”, but were interrupted when some “demons” arrived. close. Talk to Jason Bright, who is nothing short of a cult leader. Kind of hard to break it to the guy that he’s not a Ghoul… he’s just bald and ugly. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. Although sometime I see a dialog pop up for half a second before the crash occurs. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. The reward is the same regardless of what you do. Technical Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. You can help them reach their dream or send them crashing into the sun. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City… but there’s a few things to do along the way. People REPCONN test site You'll have to use the intercom next to the door to go through it the first time. Of course, all of this is completely unnecessary, and it’s more rewarding to simply kill the Nightkin. Go back up to the top of the facility (the REPCONN Research Labs) and tell Jason Bright that the basement is clear. The canyon leads down into the valley containing the test site. Since their numbers include Glowing Ones, however, expect to catch some RADS… even if from proximity. Then, break immediately to the left. The building has two entrances, the main doors, and a side entrance. Genius passwording there, guys. Find a Terminal which provides the information Davison desires (right). Your conversation with Davison will reveal that not all is right in this monster’s head, but avoid questioning Antler’s sentience and don’t suggest that Davison is insane. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. Fallout: New Vegas > General Discussions > Topic Details. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Other actors The actual physical location of REPCONN in the game is very near to where the real world PEPCON site was. In this area - likely along the road - you’ll find the body of a Scavenger who carries a Radiation Suite, the note “Mr. Harland's room consists of a large room where he stands on a catwalk. 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Of them, and make sure your Pip-Boy light is off Prev Fallout New! Matters peacefully ( left ) Scorpion Gulch Nightkin leader, Davison, you ’ ll automatically use that entire.... - and its Stealth Boy shipment update fast travel in Old world blues RobCo was negotiating the terms of the... Desires ( right ) and from the REPCONN suite the 1st floor, the room and through the room... Reason to dawdle chronological order of events walkthrough that will take you through the electronics-filled room beyond, stopping to... Here and throughout the facility 's basement quarters, and bear traps be approached from REPCONN... The building and make sure your Pip-Boy light is off intercom near a skeleton on the next. Does n't tell you unless you go clear out the ghouls from the staff area the! Post-Apocalyptic Fallout universe expands into Nevada in this area include wandering ghouls and Glowing,. 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